<![CDATA[Raising The Bar - News]]>Sun, 29 Nov 2015 16:22:54 -0800Weebly<![CDATA[Being a Texture Artist for T´╗┐his Team Over the Last Year]]>Mon, 16 Nov 2015 17:18:23 GMThttp://halflife2raisingthebar.weebly.com/news/being-a-texture-artist-for-this-team-over-the-last-yearTwo years ago, I started creating mods for TF2. I received all kinds of hate and spam about how horrible my textures were and how I should just leave the site. Thankfully, all of this hate did not affect my normal life but really discouraged my texturing. I almost quit because of all the hate. About a year ago, I joined Raising the Bar as a pretty mediocre texture artist. I barely knew what the "green channel" was on a normal map and how to properly use specular and gloss maps in my textures. On November 15, I called up a wonderful man named AmbientNoise who talked to me about being a part of this team. I was very interested and accepted the offer even though my textures were outrageously bad. As I worked with the team, my skills continued to develop and I learned various programs such as Quixel Suite, Substance Designer, Substance Painter, 3DSMax, and so on. This new tools and the help and encouragement from ModDB have pushed my textures to another level.

For all those interested in texturing, modelling, or any of that, my suggestion is this: Start with learning the basics of your program. Submit your work to Gamebanana as a WiP or other sites and get feedback on how to improve. Look up tutorials on any questions you have. Share your work with other people. And most important of all:

Do not.

After 2 years of learning and never giving up, I am now making industry grade textures that are being bought off of sites such as Unreal Marketplace and Turbosquid. One of my more recent textures (not released) can be seen here. I just want to thank everyone on the mod team and ModDB for their continued support and encouragement.]]>
<![CDATA[AKM Texturing Timelapse]]>Sun, 05 Jul 2015 12:46:46 GMThttp://halflife2raisingthebar.weebly.com/news/akm-texturing-timelapseHello good sirs. I finally finished the AKM Texturing Timelapse Part 1. I used Substance Painter and Photoshop along with 3DSMax to make the texture. Tell me what you think of it in the comments below. Also, tell me which format you prefer. The music or me talking over the timelapse. It is all up to you guys ;D.

<![CDATA[Electrical Box]]>Sun, 05 Jul 2015 01:14:09 GMThttp://halflife2raisingthebar.weebly.com/news/electrical-boxIt has been quite a while but I am back. Make sure you keep checking the website because we have a AKM timelapse coming soon. For now though, here is an eletrical box that was made for a current WiP map. It has 28 triangles and a 1k texture. The model and texture were made in 1 hour with 3DSMax and Substance Painter. Any comments are appreciated ;D.
<![CDATA[Crate Timelapse]]>Mon, 02 Feb 2015 12:52:27 GMThttp://halflife2raisingthebar.weebly.com/news/crate-timelapseAnother timelapse for you guys. The end result was 54 polygons and 1024x1024 textures! I had to cut out the baking because the video broke. It is a pretty boring part anyway. We are making adjustments to the site as well so you can expect changes.

<![CDATA[Can Timelapse]]>Mon, 02 Feb 2015 11:03:59 GMThttp://halflife2raisingthebar.weebly.com/news/can-timelapseWelcome to another timelapse. Due to popular request, I quickly opened up 3DSMax and Photoshop and created this one for you guys. I got this idea from a mod on Gamebanana by Kosai. The final textures are 512x512 and the can has 20 poly.

<![CDATA[Tire Timelapse]]>Sun, 01 Feb 2015 02:25:55 GMThttp://halflife2raisingthebar.weebly.com/news/tire-timelapseWelcome to a timelapse of me (megamawman) texturing and modelling a tire for Raising the Bar. It will be a static prop and it only has about 1000 polys. If you would like to see more of these, please tell me and I will be willing to do more! Enjoy!

<![CDATA[Random Cave Texture (With Parallax)]]>Sun, 11 Jan 2015 04:00:43 GMThttp://halflife2raisingthebar.weebly.com/news/random-cave-texture-with-parallaxHey guys! Check out my new Cave Texture with Parallax! 

<![CDATA[Shotgun Texture (Website Exclusive)]]>Fri, 09 Jan 2015 17:46:34 GMThttp://halflife2raisingthebar.weebly.com/news/shotgun-texture-website-exclusiveHello Everyone and Welcome to a website exclusive release. I (Megamawman) will be posting here very often with my latest textures and models. This model was made by Yogensia. I hope you like what you see! The model is about 300 polygons and the textures are 1k which will be reduced to 512x512 for the official release. 

I would also like to say thank you to all of you who donated! We have raised $60 and will be upgrading the site after some technical difficulties are resolved. 

Please leave a comment if you read this because I am very curious how many people actually go onto our website. Have a great day!

<![CDATA[Raising the bar Website is Live]]>Wed, 07 Jan 2015 20:04:14 GMThttp://halflife2raisingthebar.weebly.com/news/raising-the-bar-website-is-liveWelcome to the new website! The website is hosted by Weebly but unfortunately, we cannot receive our own domain name and improve many features of the website without your help! At the bottom of the Description and Home page there is a donations button. Please don't feel like you have to donate at all. If you do donate, we will put it towards improving the site experience with an improved forum and we will put it towards making the game an even better experience. If you have any comments, please post them in the Forum. Please be polite and kind on the forums and talk about whatever you want. Enjoy!]]>